While this electricity does little damage to enemy ships, any systems that get hit by an electro-bolt will be drained of some of their power. This is a short-range weapon that fires bolts of electricity. The missile launcher isn't the only new weapon in 0.12.0 - it also adds the "Electro-Bolt". PDS fire rapidly but are fairly inaccurate, and so it is often a good idea to cluster several PDS together to create a "wall" of gunfire which can shoot down almost all incoming missiles.Ī ship without any PDS will be very susceptible to long-range missile fire from enemy ships. They can't damage enemy ships, but, unlike other weapons, they can shoot down incoming missiles that come too close to them. Point Defense Systems (PDS) are tiny automated gun turrets. While very powerful, there is one major disadvantage of missiles: They can be shot down by the new "Point Defense Systems" that were also added in 0.12.0. If all modules were the same size, it would be a lot easier to design a perfect ship. I want designing a good ship to be a lot like solving a jigsaw puzzle, trying to get all the pieces to fit right. But there's a also a game design reason for this: I like to make different ship modules have various different sizes and door access locations so that you, the player, have to think more about the layout of your ship. The "in-fiction" justification for this is because crew have to be able to reach the missile tubes to load them and therefore the only place the control panel could go was against the back wall. If you take a close look at the missile launcher itself, you might notice that there are only two possible locations for doors, and they're on the sides of the launcher instead of in the rear as one might expect. I'm ready to spend 800 rubles ($ 11) for a real game that will be interesting to play.Each individual missile is made out of four individual missile parts, and each crewmember can only carry one missile part, so it takes a lot longer to load a missile launcher than it does to load a cannon. I myself am ready to spend only 0 rubles ($ 0) for the cosmetic issue itself. How many years should we wait for the game itself? And what can you play there? In the kosmotir two ships? How did it happen ? We will then buy this game and play it happily. They will do everything for you for free. Give people the editor of the game, the opportunity to do something in the game. This is all you almost do not need to do yourself. Hypercorridors, portals, wormhole, flying with anabiosis, teleportation, ship accelerators.ĭifferent types of engines between planets.Īnd now attention. Different types of infantry.Ģ0) Cosmic anomalies, storms, changing hyper-corridors.Ģ1) Different ways of moving between the stars and planets. Control uncomfortable robot.ġ9) Boarding. Step by step fights on asteroids and planets. Artifacts, primitive civilizations, new animals, experience and perks, the history of ancient civilizations.ġ5) Private space plants, farms as in the series of economic games "X".ġ6) Points of influence in the game "Stellaris."ġ7) Minigames inside the game, as in "Space Rangers". ![]() This is a cool idea that is now being cloned by all and sundry.ġ) Fascinating story for each player, from novice to veteran.Ĥ) Add perks or properties of captains, their levels.ĩ) Add artificial competitors player who would fly around in space on their own business.ġ2) Add the advice of community players who would develop the game themselves.ġ3) Later, make MMORPG with economy and "pvp".ġ4) Add a study of planets, asteroids, stars, hypercorridors, black holes, anomalies in space. ![]() It was a special world, living independently of the player. We in Russia are all polls fans of the game "Space Rangers". The balance must be honed when the game is ready.
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